The physical energy meter could also be adjusted to infinity, giving the player the advantage when beating opponents or practicing moves against the computer player. This is the only game in the series-other than Virtua Fighter Remix-that could have such size adjustments. The arena size could be adjusted up to a very small platform or all the way to 82 meters (269 feet). The game is played with an eight-way stick to control character movement, and three buttons (guard, punch and kick), which are used in various motions to pull off a character's signature attacks. Each fight takes place over a number of rounds typically 3 rounds in a best-of-3 approach (though this can be varied). This can be done by simply knocking the other character out (by dealing enough damage), or by knocking them out of the square "ring" in which the fights take place. Players select a character, and attempt to use that character to overcome a series of opponents. Virtua Fighter 2 is a 3D 1v1 fighting game, similar in concept to other games of the series. The Saturn version sold more than 2.2 million units in Japan and the United States. It became a blockbuster hit in Japan and sold relatively well in other markets, notably the UK. The Saturn version was also well-received for its graphics and gameplay. It became a major arcade hit, selling more than 40,000 arcade units worldwide and becoming one of Sega's best-selling arcade games of all time. Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics it introduced the use of texture-mapped 3D characters, and was one of the first video games to use motion capture animation technology. Ports were released for the Sega Saturn in 1995 and Microsoft Windows in 1997. It was created by Sega's Yu Suzuki-headed AM2 and was released for the arcades in 1994. It is the sequel to 1993's Virtua Fighter and the second game in the Virtua Fighter series. Virtua Fighter 2 ( Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting video game developed by Sega.
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